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Hey, welcome to my portfolio!

My name is Brittany van Doornik. I’m a 22 year old British-Dutch game designer from a small coastal city in the Netherlands. I have recently obtained my Bachelor's degree in Game Design at Breda University of Applied Sciences and I am currently a Technical Designer at Galaxy Grove!

ABOUT ME
PROFESSIONAL PROJECTS

pre-production

production

20 weeks

39 devs

Game Design

Technical Design

UI Design

Responsibilities

  • Designed and implemented the AI visual detection system

  • Designed and implemented the UI for visual detection

  • Created concepts for the player HUD

  • Created wireframes for the menu's

  • Led playtest sessions and analyzed relevant data

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Unreal Engine 5

Blueprints

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Released on Steam

SICARIA  | 2024

full cycle

16 weeks

23 devs

Game Design

Narrative Design

Level Design

Responsibilities

  • Shaped the core design and led the design team

  • Designed and blocked out the player base

  • Established the narrative, characters, dialogue, etc.

  • Designed and implemented the onboarding mission

  • Led playtest sessions and analyzed relevant data

Unreal Engine 4

Blueprints

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Released on Itch.io

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DUCKSIDE OF THE MOON | 2022

full cycle

32 weeks

30+ devs

Technical Design

Narrative Design

UI / UX Design

Responsibilities

  • Led the design team

  • Designed and implemented the missions

  • Designed and implemented the majority of UI

  • Established the narrative, characters, dialogue, etc.

  • Helped design the player weapon system and combat

  • Blocked out and set-dressed the sewer combat area

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Unreal Engine 5

Blueprints

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Released on Steam

DIVIDED SKIES | 2023
PERSONAL PROJECTS

pre-production

2 weeks

solo

Technical Design

UI Design

Details

  • Pick-ups that the player can grab

  • A crafting, inventory and storage system

  • Data table based systems to help designers easily create pick-ups and crafting recipes

Unreal Engine 5

Blueprints

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MODULAR CRAFTING SYSTEM (UE5) | 2023
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